The Elder Scrolls V: Skyrim
Skyrim is my all time favourite game to watch other people playing. Last year I spent a long period of time each weekend watching my (then) flatmate playing it. When he first got the game I was not interested in the slightest, but when I actually saw the visuals I was hooked. The concept art that I have chosen to show really gives the game justice and vice versa, they really are both as good as each other/ As I had no previous knowledge on the line of games before Skyrim, I was surprised at the drastic change and development in the characters, as shown by the last image, just showing how drastically technology is advancing to allow more complex design (in both the modelling and texturing) to be used. Out of all of the concept art, I really enjoy looking at the primary pencil sketches, but can obviously really appreciate the later more finished pieces of digital artwork.
Assassin's Creed
Assassin's Creed is another game that I have watched my flatmate play. Like Skyrim, I was amazed by the environments more than the character. All of the concept work I found for this game was digital and none done by hand, which contrasts to how I work best when generating ideas. Even though I am often put off my overly digitalised pieces of artwork, the detail and sheer beauty in these images is out of this world. I particularly like the last image as the tree house with all the moss hanging off the branches and roots is incredible, as well as the tiny figure showing the scale. I also like the detail in the foreground, adding further depth to this image. One thing which I hadn't really considered is reflection, as it makes such a difference to the believability in this image, and is something I need to ensure I do in any water, even puddles, and windows if light is reflecting off them.
The Tomb Raider Trilogy
Tomb Raider is another game which is really well known with a massive fan base as it has been around for years and adapted and developed with the ever-changing technologies. I have posted a few examples to show the development of the games increase in realism. My favourite images though are the two landscapes, where a simple silhouette is used to show the scale of the space and give a better indication on what the game will be like best. Although they have both been digitally painted, a medium I still feel uncomfortable using, I would be interested in trying to make my concept art the same standard as these.
Heavy Rain
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