Today I wanted to finish compositing and do the finishing touches of my maya scene before importing it into Unity and adding the other finishing touches in there.
First I started off with laying out the chop sticks on each table, making sure they are to the right hand side of each placing which is polite in Japanese etiquette.
I then added seating to each position on the sushi bar, using the sushi models I had already created for the food on the bar.
The next step was to import the bubble blowers. When I first added one to the area it looked quite quiet and not really thought out, so I decided to experiment by duplicating the same model and spacing them around the bar between each rib, rotating the outside ones to look in.
The next thing I wanted to do was duplicate the sushi bar and all of the assets in and around it (including the water fountain) twice, making three eating areas. However when I tried to move the objects when only selected it started to spread the items rather than retain their original layout but changing the position. I did a quick search and couldn't find how to resolve this, but after a while I found this link: http://forums.cgsociety.org/archive/index.php/t-697812.html which told me to group the objects I wished to move, which worked!!
I then had the issue of lighting to deal with. I imported the lantern models into this project file and started playing around with the heights of the lanterns giving a more random effect when looking at them inside the game. I then rotated them to give them all a slightly different positioning and hanging and checked that the texture glow was working.