As I don't have Maya on my own laptop (as it has too old an operating system to even get the oldest version Autodesk has on offer), I was able to stay at Chris' house over the weekend to use his computer. Which was also helpful as he was able to help me if I got really stuck on something.
My first task was to finish the carrot model, which was just a case of colouring a few extra faces a little darker like my toy (at this point I had missed the UV mapping session so didn't know how to colour any of my models other than the hypershade tool), and add some eyes, which were again just duplicated from my other models and resized and rotated to fit.
After this I added simple white walls along the three sides which would be seen by the camera, and then created a simple desk and glasses to place in front of the judges. With all the set done, I am now able to start animating.
Above you can see a couple of images of me animating, both moving the character around, but also editing those movements on the graph.
Totoro dance test 1 from sacha frampton on Vimeo.
Maya test two from sacha frampton on Vimeo.
Here you can see my two Maya tests I did that day, in playblast form, showing the development of my animation. From the initial first movements in Totoro's dance scene, to a slightly more developed and longer animated sequence. I am actually really proud of this animation, however I feel that his movements are far too quick, especially the transitions between each part of his dance. But I am excited to see how this animation will look when fully finished with camera movements, lighting and put together with the other animated parts.