After doing some concept sketches, I scanned some of them in to turn into more finished pieces of concept work, and colour them on photoshop.
After doing the floor plan I thought it was important to show where the doors are, as well as the key furniture pieces, which allows you to understand the scale of each room.
I felt it was important to create a human-like kitchen, even if she would be unable to use some of the appliances. I also wanted to keep it in the same aesthetic as the rest of the house, but more toned down. I particularly wanted to show that the kitchen has been adapted to fit the space they have, which is why they have a curved kitchen workspace.
This piece of concept work shows the outside of her house, with the hole opening into the sea. As it is a piece of rock with a large space underneath (so it is resting above the sea bed), it was important to show it in relation to the environment around it. The rock housing my characters is attached to a cliff, which would be to the left of the image shown.
This was my first piece of concept artwork I created for this project, and the one I am post proud of. I really enjoyed designing this room, and had good fun laying this room out and carefully choosing what my character would choose to own.